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Cyclone ’s early levels do not have enough radius in order to feel good for clearing, at this point you do not have enough movement speed too. It is recommended leveling the build with Sunder or Earthquake. Blade Vortex is a spell that creates an ethereal blade that spins around the caster that deals physical damage, each blade lasting for the minimum duration of 5 seconds. In Path of Exile, Blade Vortex: Mana Cost at gem level 20 is now 16 (was 19). Now deals 3 to 5 Physical damage at gem level 1 (from 7 to 10) and 101 to 151 Physical damage at gem level 20 (from 123 to 185).
PoeCurrencyBuyDate: Aug/30/19 03:00:43Views: 10354
This Ice golem golemancer build was completed after a lot of testing in the early stage. You can hit 420k+ single ice golem dmg x6 +670k cyclone hit. If you want use it as your league start but need to do few things (league starter section)
Quick Jump
Pros & Cons
- + GREAT DAMAGE ! u can hit 420k+ single ice golem dmg x6 +670k cyclone hit (each 2 seconds or less) x6 or 500k+ single ice golem dmg x6 + 800k cyclone hit (each 2 seconds or less) x6 (with vaal skill - look at full dps version pob)
- + 7000+ EHP Viable (atm got 7721 without elder belt)
- + If you are lazy like me , u can do all content without any problems thats a build for u
- + Pure fun
- + You will never get bored
- + All content (everything deleted)
- + lvl 100 is a piece of cake
![Do more dmg to blinded poe 2 Do more dmg to blinded poe 2](/uploads/1/3/4/3/134365725/646462341.jpg)
- - Min-Max is VERY EXPENSIVE
- - Some people dont like lazy builds (u do nothing, golems delete everything)
League starter
You can made golemancer as your league starter but need to do few things:
- Your starter build will be selfcast Arc Build, and you can switch to golemancer at lvl 40
- You dont need to buy anything on market , you just pick items from the floor so u can keep currency for your primordial jewels.
- You can easly do 10 acts + start doing maps without buying anything!
- When u get currency for primordial jewels u refund points and u can start playing as a golemancer. Like i said u dont buy anything from market as a arc because u dont need to. You just keep your currency for primordials.
Skill Tree
Ascendancy
Liege of The Primordial -> Elemancer -> Shaper of Desolation -> Beacon of Ruin (for more dmg) or Paragon of Calamity
Pantheon
- Lunaris + Gruthul -> mapping , bossing
- Lunaris + Yugul -> Uber Elder / Shaper
Bandit: Kill All
Passive Tree & PoB
Path of Building Link: https://pastebin.com/v2gVurVn
Gems Setup
Helmet: Summon Chaos Golem lvl 20 (lvl 21 high end), Summon Stone Golem lvl 20 (lvl 21 high end), Summon Lightning Golem lvl 20 (lvl 21 high end), Empower lvl 3 (level 4 - high end) 'this is our buff helmet' = ALL QUALITY 20% GEMS
Chest: Summon Ice Golem lvl 21 (lvl 20 is fine too but lvl 21 gives us more dmg also got more life) - Minion Damage Support 20 - Maim Support - Melee Physical Dmg - Multistrike - Empower 3 (level 4 gives us big dmg boost!) = ALL QUALITY 20% GEMS
If u get high end Astral Plate with +1 level , maim you swap Maim gem into Ruthless
If u want more clear speed you change Maim/Ruthless for Melee Splash gem :)
Weapon: Phase Run (level depends on ur dexterity) - Flame Dash lvl 20 - Incrueased Duration lvl 20 = ALL QUALITY 20% GEMS
Shield: Storm Brand lvl 20 - Curse on Hit lvl 20 - Vulnerability lvl 20 = ALL QUALITY 20% GEMS 'Vulnerability = more dmg // Enfeeble = more survi' but i still preffer more dmg :)
Ring: Essence Worm -> Hatred
Boots: War Banner lvl 20 - Generosity lvl 20 - CWDT lvl 1 - Convocation lvl 5 = = ALL QUALITY 20% GEMS or Flesh offering 8 -Convocation 5 - Immortal Call 3 - CWDT 1
Gloves: Depends on what u choose
Rare 4s gloves -> CWDT 1 - Immortal Call 3 - Desecrate lvl 7 - Flesh Offering lvl 8 or CWDT 1 - Immortal Call 3 - Increased Duration lvl 20 - Flesh Offering or (Diff setup depends on what u choose -> 2 extra gems)
Command of The Pit 1 socket - CWDT 1 - Immortal Call 3 - Increased Duration lvl 20 / Flesh Offering lvl 8 or War Banner - Generosity - (u pick 3rd such as vaal haste etc)
Command of The Pit 2 socket -> CWDT 1 - Immortal Call 3 or Generosity + Warbanner
Tip : Flesh Offering gives us ~10% more overall dmg (you can hit ~420k+ meele dmg on single golem x 6)
Gear Setup
Helmet
Look at helmet with only Armour or Hybrid (Armour+Evasion) , dont buy with energy shield or only evasion
1 ->4 mean Cheap -> High End
1) Get any rare helmet with life + resistances
2) Get helmet with +1-3 level of socketed minion gems + life + resistances
3) Elder helmet with +1-3 level of socketed minion gems , +x lvl minion life , life , resistances
4) Elder helmet (enchanted) with +3 minion gems , lvl 16-20 minion life , high life , resistances
2) Get helmet with +1-3 level of socketed minion gems + life + resistances
3) Elder helmet with +1-3 level of socketed minion gems , +x lvl minion life , life , resistances
4) Elder helmet (enchanted) with +3 minion gems , lvl 16-20 minion life , high life , resistances
Dread Keep Fluted Bascinet, Demon Visage Eternal Burgonet, Sorrow Visage Eternal Burgonet
Those helmets are highend -> you pick Ice Golem 40% dmg for more dmg or Stone golem Buff for big life regen (survi)
Keep an eye on +3 level , minion life -> dont buy other rolls because u dont need them. Minion dmg is useless for us because in helmet we are using 'buff' golems and they deal no dmg. Just look at life roll there and resistances.
Chest
1 ->5 mean Cheap -> High End
1) - Tabula Rasa
2) - Any 6L rare chest with 4 red 1 blue 1 green socket
3) - Corrupted Tabula Rasa with +1 lvl socketed gems
4) - Skin of the Loyal (our goal) with 4 red 1 blue 1 green socket
I dont recommend buying Skin Of The Loyal with 2 green or 2 blue sockets. You do that only if its very cheap. I know u can put there FasterAttacks or Conc but you lose Maim! Stick with Tabula +1 will give u way more dmg till u can get 4red 1blue 1green.
5) - Grim Shroud Astral Plate
This is my Astral Plate which im using on league and its our high end. We are looking for +1 lvl , maim , life , life % , resistances. Why ? because we dont use anymore Maim gem in our chest but Ruthless! gives us huge dmg boost also mini stun
EDIT : because i had many questions.
Well yes i know getting +1 , maim , high life , life % is hard and very expensive. Thats why consider this as high end if u rly wanna push ur golemancer to limits. You really dont need this to kill everything around. If you are looking upgrade from skin of the loyal keep an eye on astral plate with maim , high life (100+) , life % so u can put there ruthless instead of maim gem or +1 , life (100+) , life % chest.
Weapon
We get ClayShaper for extra minions life + extra golem
Shield
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Victarios Charity - huge dmg boost for our golems , free frenzy + power charge
Belt
We have two choices
1) We pick Stygian Vise with life + resistances + mana! (and we get extra room for jewel)
2) We pick Elder Leather Belt with life , life % , +mana!, resistances (gives us around 200 more life compared to Stygian with 50 life jewel roll)
Boot
Keep an eye on Armour boots! or hybrid (Armour + Evasion)
1 ->3 mean Cheap -> High End
1) - any rare boots with life , resistances , movement speed
2) - high life , 30 % movement speed , resistances
3) - Goliath Elder boots with high life , life % , 35% movement speed , resistances
2) - high life , 30 % movement speed , resistances
3) - Goliath Elder boots with high life , life % , 35% movement speed , resistances
Rings
1) - Essence Worm with Hatred
2) - Rare ring with high life , resistances and OPEN PREFIX so we can craft there mana + 'mom'
Amulet
Get as low rolls there as u can -> low rolls means more dmg , more life for our golems
Gloves
This is where fun beggins because we dont need Command of The Pit they will be our 'jewel keepers only'. I will explain why. Since GGG added War Banner our golems got more accuracy = more dmg. Without War Banner with 2 socket Command of The Pit we get 93% hit chance on our golems , if we use rare gloves with War Banner we get 91% hit chance means Command of The Pit gives us small boost, only place to keep more jewels.
This is our choices:
1) - We get rare gloves with life , resistances and open prefix for crafting: Oblivion Hand Crusader Gloves
As you can see we got here dexterity (so we can have Phase Run lvl 20) and also 20% more minion dmg boost , also we get 4sockets means we can have more gems.
2) - Command of The Pit 1 socket. With War Banner and 1 socket Command of The Pit we get 95% hit chance on our golems (cap)
3) - Command of The Pit 2 socket. We got 2 jewels here + 1 in stygian. Keep in mind we already capped 95% hit chance on our golems with 1 socket Command of The Pit so we wont get more dmg with 2 socket only room for extra jewel.
Jewels
We are looking for high life , high mana (for our mom) and Blind + Taunt , Hinder is our 3rd jewel (u dont need this but if u want more survi get it)
7 or 8 Primordial Harmony -> Keep an eye on Golem Dmg 20% also high rolls on both cooldown recovery speed because ice golem second attack is tornado(roll). If u get enough reduced cooldown his skill will be reduced to only 2 seconds (8 = more dmg / use 7 if u want 1 extra jewel (if you are using rare gloves or Command of The Pit 1 socket and u want also jewel with Hinder)
3 x - Primordial Eminance -> Keep an eye on 20% golems attack speed
1 Primordial Might -> Keep an eye on golems life % (rest doesnt matter)
1 -> Anima Stone (your golems will get nuts)
Enchant
Helmet
- Ice Golem 40% dmg (gives 5.5% more dmg on melee hit and tornado x 6 - HUGE DMG BOOST)
- Stone Golem 150% Buff (huge life regen boost = survi )
Gloves
Commandment of Reflection
Boots
- 2% Life/Mana regen
- dodge spell
- dodge attack hits
- damage penetrate (works but keep that as ur last choice because we already deal tons of dmg)
Tips
First we summon 9 golems ( 6x ice golem + 1x stone golem + 1x chaos golem + 1 lightning golem). Use phase run for faster mapping and makes u 'invisible'. Keep in mind more frenzy charges you have longer phase run u got (ice golems grants us frenzy + power charge because we r using shield and Necromantic Aegis). Flame dash is our next movement skill (we skip obstacles also this is great movement skill to juke nukes such as shaper / uber elder fights). Turn on hatred and war banner (this is our dps boost for golems). Last one is Storm Brand we are using it for cast curse and also trigger Elemental Equilibrium. Since we are using Hatred (golems got extra cold dmg) so Elemental Equalibrium will make -50% cold res on mobs = more dmg for us :)
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PoeCurrencyBuyDate: Sep/14/18 08:58:06Views: 2918
'Feed a storm with savage intent and not even the strongest walls will hold it back.'
Elementalists deal in all things elemental. They have access to conditional but powerful element damage bonuses, some granted periodically or with a skill requirement.
The renewed Elementalist ascendancy offers a good synergy with the Blade Vortex skill and the heralds.
Pros & Cons
Pros
- + Good clear speed
- + Good single target damage
- + Fairly cheap to gear, not gated behind rare/expensive uniques. Good league starter, SSF is possible.
- + Scales exceptionally well in the end-game.
- + Witch
Cons
- - Blade vortex mechanics may feel clunky to some
- - Have to be in melee range to deal damage
Skill Tree
Ascendancy
Pendulum of Destruction -> Mastermind of Discord -> Shaper of Desolation -> Beacon of Ruin
Bandits
Help Alira.
Crit multiplier, resists, mana regen - the lot, everything is useful for this build.
Pantheon
Major: Brine King (prevents stunlocks)
Minor: Gruthkul (phys damage reduction) or Shakari (poison immunity)
Passive Tree
Gems Setup
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Blade Vortex
Blade Vortex - Added Fire Damage - Controlled destruction - Physical to Lightning - Increased Critical Strikes - Efficacy / Power Charge on Critical / Increased Critical Damage / Concentrated Effect
Replace Added Fire Damage with Hypothermia once you get the Beacon of Ruin ascendancy node.
Last slot is situational. Use Conc effect on tough bosses, and a support of your choice for mapping. Even Increased AoE gem is on the table.
Last slot is situational. Use Conc effect on tough bosses, and a support of your choice for mapping. Even Increased AoE gem is on the table.
Movement
Whirling Blades - Faster Attacks - Fortify - Culling strike
If using shield replace Whirling Blades with Shield Charge if you like it better.
If using MoM replace Culling strike with Blood Magic.
Orb of storms
Orb of storms - Arcane Surge (level 5/6) - Power Charge on Crit
This is the 'give me more juice' button. Arcane surge gives 13% more damage, extra cast speed to spin up the blades faster and some mana regen on top of that. And you also get power charges when it crits. If you are already using PCoC with Blade Vortex, replace it with Blind here.
Important: keep Arcane surge low level so it gets triggered by a single cast of orb of storms.
Golem
Lightning golem is the best for this build. Allows to move faster with whirling blades or shield charge as well as spin up vortex blades quicker.
Heralds
We use all three heralds: Ash, Ice andThunder.
Here is how we are going to utilize them:
Herald of Ash doesn't hit and doesn't trigger any on kill events, so just leave it alone and use as is.
Herald of Thunder is going to be linked to Curse On Hit - Warlord's Mark gems. This doesn't reserve any extra mana and reliably curses enemies around you while exping. The fourth link is going to be Blind - our chance to evade jumps to over 50% against blinded enemies.
Herald of Ice can be used on its own, however if you have enough spare links and mana you can try the following combination, it works great if you don't have Inpulsa's armor yet:
Herald of Ice - Culling Strike - Onslaught - Ice Bite
Do not use this setup with Inpulsa's armor as it steals herald's kills most of the time.
If you have Inpulsa's and want to clear even faster you can use this setup borrowed from the autobomber builds:
Herald of Ice - Ice Bite - Innervate - Increased Critical Strikes
This will however reserve a lot of mana so you will need to either switch to Watcher's jewel based mini-MoM or unspec MoM altogether which would have a negative impact on survivability.
CWDT
CWDT (12) - Immortal Call (14) - Increased Duration - Warlord's Mark (14)
This setup serves two purposes: it triggers Immortal Call to prevent all physical damage for the duration, and also casts the Warlord's Mark curse. The latter is required in single target situations (bosses) where the curse cannot be applied by the heralds.
You don't want to keep your CWDT too low level as you don't want your endurance charges to be consumed every time someone looks at you funny. Level 12 appears to be a good balance, although you may keep it lower early on.
Here's the cheat sheet for all gem links
Body: Blade Vortex
Weapon1: Orb of Storms - Arcane Surge (5-6) - Power Charge On Crit
Weapon2: Herald of Ash - Herald of Ice - Golem
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Helmet: Whirling Blades - Faster Attacks - Fortify (+ Blood Magic with MoM)
Gloves: Herald of Thunder - Blind - Curse On Hit - Warlord's Mark
Boots: CWDT (10-12) - Immortal Call (12-14) - Increased Duration - Warlord's Mark (12-14)
You can use blood rage if you can sustain it (have enough regen).
If you have the Warlord's Mark curse on hit ring, you can remove Warlord's Mark gems, opening up a few slots. There are no hard and fast rules on how to use these extra slots, here is a few possible ideas:
* Add Frost Bomb to your CWDT setup. It adds 25% cold penetration when triggered and we do deal quite a big deal of cold damage. It also greatly reduces enemies life regen which is useful against high regen targets.
* Link golem to CWDT to have it automatically resummoned.
* Link heralds to Enlighten support to free up a bit more mana for MoM.
* Add Blind to Orb of Storms setup.
* Add Flame Dash as an extra movement skill for lab or rough terrain when you need to jump which you cannot do with whirling blades or shield charge.
Gear
General Notes
Aim to have at least 70 life on every rare piece of gear. Do not overlook mana regen and flat mana mods. Always make sure your elemental resists are capped.
Weapons
Dual wield either 2 Daggers or Dagger and Scepter.
Stats to look for:
* Critical chance for spells - this one is a priority
* Spell damage
* Elemental damage
* Crit multiplier
* Damage added to spells
* Gain % of physical damage as [element] damage (shaped weapons mod)
* Elemental resists penetration
Stats to look for:
* Critical chance for spells - this one is a priority
* Spell damage
* Elemental damage
* Crit multiplier
* Damage added to spells
* Gain % of physical damage as [element] damage (shaped weapons mod)
* Elemental resists penetration
Shield
Shield is also an option if you prefer to use Shield Charge as a movement skill, it is faster and arguably better for mapping where you don't need to maximize your damage output.
If you are specifically interested in clear speed mapping you can use Brightbeak + Shield combination once you obtain Inpulsa's armor. Use any rare shield with spell crit chance or Esh's mirror.
Chest
Inpulsa's Broken Heart is the BiS armor for this build.
It boosts both single target damage (via the increased shock effectiveness and increased damage mods) and AoE (via the shocked enemies you kill explode mod).
Until you obtain Inpulsa's, use any rare or unique armor, preferably with life and resists.
Helmet
Starkonja's Head
Lots of life, crit chance, attack speed and very importantly up to 70 dex - and this build is dex starved.
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Alternatively use any rare helmet with life and resists.
Best helmet lab enchantment is 30% increased blade vortex duration.
Gloves
Hrimsorrow
Important part of the build to get the 50% cold conversion. Very common and cheap item. Fated version (Hrimburn) is only marginally better, don't chase it but upgrade if the opportunity arises.
Boots
Rare boots with movement speed, life and resists.
Best lab enchantments are:
* 16% increased Attack and Cast Speed if you've Killed Recently - for mapping
* Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently - for end game bosses
* 16% increased Attack and Cast Speed if you've Killed Recently - for mapping
* Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently - for end game bosses
Belt
Stygian vise with life and resists.
Amulet
Rare with life, crit multi and whatever else you can get - crit chance, resists etc
If you are rich then look for shaped amulets with the Gain % of physical damage as [element] damage mod on top of the above.
If you are rich then look for shaped amulets with the Gain % of physical damage as [element] damage mod on top of the above.
Yoke of suffering is a good damage option but unfortunately it doesn't have any life on it.
Rings
Life and resists. Cast speed, mana regen and flat mana is a bonus.
Warlord's mark curse ring for leech and extra tankiness (endurance charges).
Note that this ring is recommended but not required. If you can't get one you will need to obtain warlord's mark curse from gems. It will be explained later in the Gems and links section.
Warlord's Mark elder ring can be paired with Mark of the Shaper ring for a very solid damage increase:
Jewels
Crit multi, Life and some extra damage mod(s).
Flasks
* Life
* Quicksilver
* Atziri
* Diamond
* Sulphur/Silver/Stibnite
* Quicksilver
* Atziri
* Diamond
* Sulphur/Silver/Stibnite
Craft antibleed, antifreeze and curse immunity.
Replace Quicksilver flask with Basalt or Taste of Hate once you start using Whirling Blades.
Replace Quicksilver flask with Basalt or Taste of Hate once you start using Whirling Blades.
Wise Oak can be an excellent option but only if you manage to balance all your elemental resistances.
Flasks management is very important for this build. You can almost double your damage output by using all your utility flasks at once.
Useful Incursion Gear Mods
- Amulet: 0.4% of Cold Damage Leeched as Life or 0.4% of Lightning Damage Leeched as Life - source of extra leech, especially useful in hexproof maps
- Boots:Chance to Dodge Attack Hits or Chance to Dodge Spell Hits - extra damage avoidance
- Helmet:% of Physical Damage from Hits taken as Lightning (Fire, Cold) Damage - extra physical damage mitigation if you are using a rare helmet
Leveling
15point
Pick Witch starting damage nodes followed by life/mana nodes.
Level with Freezing pulse, switch to Arc or Firestorm at level 12 if you like.
25 points
Head over to the templar area.
Don't forget to level blade vortex gem is a spare slot. You'll need to get some extra dexterity on gear (jade amulet) or take Precision node earlier.
Take Herald of Ash as a quest reward and start using it.
Don't forget to level blade vortex gem is a spare slot. You'll need to get some extra dexterity on gear (jade amulet) or take Precision node earlier.
Take Herald of Ash as a quest reward and start using it.
40 points
Go to the scion life wheel to get some extra life and regen. If using firestorm as your leveling skill, take the duration cluster sooner rather than later.
Do the first lab around level 35-38 and get the Pendulum of Destruction ascendancy node. Start using Blade Vortex. Recommended 4 link setup is Blade Vortex - Added
Fire Damage - Controlled Destruction - Physical to Lightning. When you get 5 links, add Increased Critical Strikes support. You will also need a source of leech to solve the sustain issues. Do the Siosa library quest, buy Warlord's Mark and Blasphemy gems from him and use them along with Herald of Ash.
63 points
Dexterity is becoming a bottleneck now. Take Precision for +20 dex if you haven't taken it earlier. Take AoE node in the templar area and move towards the shadow area picking up +30 dex node on your way there. Take a jewel slot and put Assassin Haste (quest reward) there. Do the second lab when you have around 2-2.5k life and take the Mastermind of Discord ascendancy node. Add Herald of Thunder as your second herald.
84 points
Take the second duration cluster in the scion area as well as the increased life recovery from flasks nodes there. Then take life and mana nodes above the witch start.
Buy Hrimsorrow gloves and switch to aura-less Warlord's Mark setup described in the Gems and Links section and start using all three heralds. It is probably a good idea to get MoM after that.
Buy Hrimsorrow gloves and switch to aura-less Warlord's Mark setup described in the Gems and Links section and start using all three heralds. It is probably a good idea to get MoM after that.
101 points
Take the shadow area nodes, then Devotion life cluster in the templar area. Pick jewel slots as you find decent jewels.
Then just finish the tree by picking remaining life and damage nodes. Focus on life first.
Expectations
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